dawn-cmake/test/tint/bug/tint/744.wgsl.expected.glsl
Zhaoming Jiang 6ab5d3c151 Tint/transform: make AddBlockAttribute always do wrapping if possible
This CL make transform AddBlockAttribute always try to wrap types used
by buffer variables into a struct, in order to generate valid GLSL code
for assigning one buffer struct variable to another buffer struct
variable.

Fixed: tint:1735
Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-11-02 02:25:38 +00:00

48 lines
1.1 KiB
GLSL

#version 310 es
struct Uniforms {
uvec2 aShape;
uvec2 bShape;
uvec2 outShape;
uint pad;
uint pad_1;
};
layout(binding = 0, std430) buffer Matrix_ssbo {
uint numbers[];
} firstMatrix;
layout(binding = 1, std430) buffer Matrix_ssbo_1 {
uint numbers[];
} secondMatrix;
layout(binding = 2, std430) buffer Matrix_ssbo_2 {
uint numbers[];
} resultMatrix;
layout(binding = 3, std140) uniform uniforms_block_ubo {
Uniforms inner;
} uniforms;
void tint_symbol(uvec3 global_id) {
uvec2 resultCell = uvec2(global_id.y, global_id.x);
uint dimInner = uniforms.inner.aShape.y;
uint dimOutter = uniforms.inner.outShape.y;
uint result = 0u;
{
for(uint i = 0u; (i < dimInner); i = (i + 1u)) {
uint a = (i + (resultCell.x * dimInner));
uint b = (resultCell.y + (i * dimOutter));
result = (result + (firstMatrix.numbers[a] * secondMatrix.numbers[b]));
}
}
uint index = (resultCell.y + (resultCell.x * dimOutter));
resultMatrix.numbers[index] = result;
}
layout(local_size_x = 2, local_size_y = 2, local_size_z = 1) in;
void main() {
tint_symbol(gl_GlobalInvocationID);
return;
}