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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
23 lines
499 B
WebGPU Shading Language
23 lines
499 B
WebGPU Shading Language
struct FragmentInput {
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@location(2)
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vUv : vec2<f32>,
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}
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struct FragmentOutput {
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@location(0)
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color : vec4<f32>,
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}
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@binding(5) @group(1) var depthMap : texture_depth_2d;
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@binding(3) @group(1) var texSampler : sampler;
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@fragment
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fn main(fIn : FragmentInput) -> FragmentOutput {
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let sample : f32 = textureSample(depthMap, texSampler, fIn.vUv);
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let color : vec3<f32> = vec3<f32>(sample, sample, sample);
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var fOut : FragmentOutput;
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fOut.color = vec4<f32>(color, 1.0);
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return fOut;
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}
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