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This CL make transform AddBlockAttribute always try to wrap types used by buffer variables into a struct, in order to generate valid GLSL code for assigning one buffer struct variable to another buffer struct variable. Fixed: tint:1735 Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
28 lines
495 B
GLSL
28 lines
495 B
GLSL
#version 310 es
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vec3 Bad(uint index, vec3 rd) {
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vec3 normal = vec3(0.0f);
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normal[index] = -(sign(rd[index]));
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return normalize(normal);
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}
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struct S {
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vec3 v;
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uint i;
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};
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layout(binding = 0, std430) buffer io_block_ssbo {
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S inner;
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} io;
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void tint_symbol(uint idx) {
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vec3 tint_symbol_1 = Bad(io.inner.i, io.inner.v);
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io.inner.v = tint_symbol_1;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol(gl_LocalInvocationIndex);
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return;
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}
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