dawn-cmake/test/tint/bug/tint/980.wgsl.expected.glsl
Zhaoming Jiang 6ab5d3c151 Tint/transform: make AddBlockAttribute always do wrapping if possible
This CL make transform AddBlockAttribute always try to wrap types used
by buffer variables into a struct, in order to generate valid GLSL code
for assigning one buffer struct variable to another buffer struct
variable.

Fixed: tint:1735
Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-11-02 02:25:38 +00:00

28 lines
495 B
GLSL

#version 310 es
vec3 Bad(uint index, vec3 rd) {
vec3 normal = vec3(0.0f);
normal[index] = -(sign(rd[index]));
return normalize(normal);
}
struct S {
vec3 v;
uint i;
};
layout(binding = 0, std430) buffer io_block_ssbo {
S inner;
} io;
void tint_symbol(uint idx) {
vec3 tint_symbol_1 = Bad(io.inner.i, io.inner.v);
io.inner.v = tint_symbol_1;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}