38 lines
840 B
HLSL
38 lines
840 B
HLSL
int2 tint_insert_bits(int2 v, int2 n, uint offset, uint count) {
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const uint s = min(offset, 32u);
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const uint e = min(32u, (s + count));
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const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
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return (((n << uint2((s).xx)) & int2((int(mask)).xx)) | (v & int2((int(~(mask))).xx)));
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}
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void insertBits_fe6ba6() {
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int2 res = tint_insert_bits((0).xx, (0).xx, 1u, 1u);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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insertBits_fe6ba6();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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insertBits_fe6ba6();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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insertBits_fe6ba6();
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return;
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}
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