|
fn pow_46e029() {
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var res : f32 = pow(1.0, 1.0);
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}
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|
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|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
pow_46e029();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
pow_46e029();
|
|
}
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|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
pow_46e029();
|
|
}
|