33 lines
498 B
WebGPU Shading Language
33 lines
498 B
WebGPU Shading Language
struct Inner {
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x : i32;
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}
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struct S {
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a : vec3<i32>;
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b : i32;
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c : vec3<u32>;
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d : u32;
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e : vec3<f32>;
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f : f32;
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g : mat2x3<f32>;
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h : mat3x2<f32>;
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i : Inner;
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j : array<Inner, 4>;
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}
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@binding(0) @group(0) var<storage, write> s : S;
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@stage(compute) @workgroup_size(1)
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fn main() {
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s.a = vec3<i32>();
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s.b = i32();
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s.c = vec3<u32>();
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s.d = u32();
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s.e = vec3<f32>();
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s.f = f32();
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s.g = mat2x3<f32>();
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s.h = mat3x2<f32>();
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s.i = Inner();
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s.j = array<Inner, 4>();
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}
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