dawn-cmake/test/tint/expressions/literals/nan.spvasm.expected.wgsl

18 lines
317 B
WebGPU Shading Language

var<private> out_var_SV_TARGET : vec4<f32>;
fn main_1() {
out_var_SV_TARGET = vec4<f32>(0x1.1p+128, 0x1.1p+128, 0x1.1p+128, 0x1.1p+128);
return;
}
struct main_out {
@location(0)
out_var_SV_TARGET_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(out_var_SV_TARGET);
}