29 lines
564 B
WebGPU Shading Language
29 lines
564 B
WebGPU Shading Language
struct buf0 {
|
|
injectionSwitch : vec2<f32>;
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_5 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
let x_27 : vec2<f32> = x_5.injectionSwitch;
|
|
if (all((mix(x_27, vec2<f32>(1.0, 1.0), vec2<f32>(0.0, 0.0)) == vec2<f32>(0.0, 1.0)))) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|