dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-instruction-simplify-mo.../0-opt.wgsl

57 lines
1.2 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32;
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
}
struct strided_arr_1 {
@size(16)
el : f32;
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : buf0;
@group(0) @binding(1) var<uniform> x_8 : buf1;
fn main_1() {
var a : f32;
let x_10 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_11 : i32 = x_5.x_GLF_uniform_int_values[1].el;
let x_12 : i32 = x_5.x_GLF_uniform_int_values[1].el;
let x_13 : i32 = x_5.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_10), f32(x_11), f32(x_12), f32(x_13));
let x_45 : f32 = x_8.x_GLF_uniform_float_values[1].el;
a = (-0x1.8p+128 - (x_45 * floor((-0x1.8p+128 / x_45))));
let x_47 : f32 = a;
let x_49 : f32 = x_8.x_GLF_uniform_float_values[0].el;
if ((x_47 != x_49)) {
let x_54 : f32 = x_8.x_GLF_uniform_float_values[0].el;
x_GLF_color.y = x_54;
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}