dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-write-past-matrix-eleme.../0.wgsl

77 lines
1.6 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32;
}
type Arr = array<strided_arr, 2u>;
struct buf1 {
x_GLF_uniform_float_values : Arr;
}
struct strided_arr_1 {
@size(16)
el : i32;
}
type Arr_1 = array<strided_arr_1, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m32 : mat3x2<f32>;
var sums : array<f32, 3u>;
var x_52_phi : i32;
let x_40 : f32 = x_6.x_GLF_uniform_float_values[0].el;
m32 = mat3x2<f32>(vec2<f32>(x_40, 0.0), vec2<f32>(0.0, x_40), vec2<f32>(0.0, 0.0));
let x_45 : i32 = x_8.x_GLF_uniform_int_values[0].el;
if ((x_45 == 1)) {
m32[3][x_45] = x_40;
}
sums = array<f32, 3u>(x_40, x_40, x_40);
x_52_phi = x_45;
loop {
var x_53 : i32;
let x_52 : i32 = x_52_phi;
let x_56 : i32 = x_8.x_GLF_uniform_int_values[2].el;
if ((x_52 < x_56)) {
} else {
break;
}
continuing {
let x_60 : f32 = m32[x_52][x_45];
let x_61_save = x_56;
let x_62 : f32 = sums[x_61_save];
sums[x_61_save] = (x_62 + x_60);
x_53 = (x_52 + 1);
x_52_phi = x_53;
}
}
let x_65 : f32 = sums[x_45];
let x_67 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_69 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_71 : f32 = sums[x_69];
x_GLF_color = vec4<f32>(x_65, x_67, x_67, x_71);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}