dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-x86-isel-lowering-selec.../0-opt.wgsl

69 lines
1.9 KiB
WebGPU Shading Language

struct S {
a : i32;
b : i32;
c : i32;
}
struct strided_arr {
@size(16)
el : i32;
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
}
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var A : array<S, 2u>;
let x_29 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_31 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_33 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_35 : i32 = x_7.x_GLF_uniform_int_values[1].el;
A[x_29] = S(x_31, x_33, x_35);
let x_39 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_41 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_43 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_45 : i32 = x_7.x_GLF_uniform_int_values[1].el;
A[x_39] = S(x_41, x_43, x_45);
let x_49 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_51 : i32 = A[x_49].b;
let x_53 : i32 = x_7.x_GLF_uniform_int_values[1].el;
if ((x_51 == x_53)) {
let x_58 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_61 : i32 = x_7.x_GLF_uniform_int_values[0].el;
A[clamp(x_58, 1, 2)].b = x_61;
}
let x_64 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_66 : i32 = A[x_64].b;
let x_68 : i32 = x_7.x_GLF_uniform_int_values[0].el;
if ((x_66 == x_68)) {
let x_74 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_77 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_80 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_83 : i32 = x_7.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_74), f32(x_77), f32(x_80), f32(x_83));
} else {
let x_87 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_88 : f32 = f32(x_87);
x_GLF_color = vec4<f32>(x_88, x_88, x_88, x_88);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}