43 lines
766 B
WebGPU Shading Language
43 lines
766 B
WebGPU Shading Language
var<private> color : vec4<f32>;
|
|
|
|
fn drawShape_vf2_(pos : ptr<function, vec2<f32>>) -> vec3<f32> {
|
|
var c3 : bool;
|
|
var x_35_phi : bool;
|
|
let x_32 : f32 = (*(pos)).y;
|
|
let x_33 : bool = (x_32 < 1.0);
|
|
c3 = x_33;
|
|
x_35_phi = x_33;
|
|
loop {
|
|
let x_35 : bool = x_35_phi;
|
|
if (x_35) {
|
|
} else {
|
|
break;
|
|
}
|
|
return vec3<f32>(1.0, 1.0, 1.0);
|
|
|
|
continuing {
|
|
x_35_phi = false;
|
|
}
|
|
}
|
|
return vec3<f32>(1.0, 1.0, 1.0);
|
|
}
|
|
|
|
fn main_1() {
|
|
var param : vec2<f32>;
|
|
param = vec2<f32>(1.0, 1.0);
|
|
let x_29 : vec3<f32> = drawShape_vf2_(&(param));
|
|
color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
color_1 : vec4<f32>;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(color);
|
|
}
|