mirror of
https://github.com/encounter/dawn-cmake.git
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60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_OPENGL_TEXTUREGL_H_
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#define BACKEND_OPENGL_TEXTUREGL_H_
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#include "common/Texture.h"
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#include "glad/glad.h"
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namespace backend {
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namespace opengl {
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class Device;
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struct TextureFormatInfo {
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GLenum internalFormat;
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GLenum format;
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GLenum type;
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};
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class Texture : public TextureBase {
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public:
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Texture(Device* device, TextureBuilder* builder);
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GLuint GetHandle() const;
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GLenum GetGLTarget() const;
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TextureFormatInfo GetGLFormat() const;
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private:
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Device* device;
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GLuint handle;
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GLenum target;
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};
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class TextureView : public TextureViewBase {
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public:
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TextureView(Device* device, TextureViewBuilder* builder);
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private:
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Device* device;
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};
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}
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}
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#endif // BACKEND_OPENGL_TEXTUREGL_H_
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