32 lines
1.1 KiB
HLSL
32 lines
1.1 KiB
HLSL
struct Output {
|
|
float4 Position;
|
|
float4 color;
|
|
};
|
|
struct tint_symbol_1 {
|
|
uint VertexIndex : SV_VertexID;
|
|
uint InstanceIndex : SV_InstanceID;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 color : TEXCOORD0;
|
|
float4 Position : SV_Position;
|
|
};
|
|
struct tint_array_wrapper {
|
|
float2 arr[4];
|
|
};
|
|
struct tint_array_wrapper_1 {
|
|
float4 arr[4];
|
|
};
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
const uint VertexIndex = tint_symbol.VertexIndex;
|
|
const uint InstanceIndex = tint_symbol.InstanceIndex;
|
|
tint_array_wrapper zv = {{float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)}};
|
|
const float z = zv.arr[InstanceIndex].x;
|
|
Output output = (Output)0;
|
|
output.Position = float4(0.5f, 0.5f, z, 1.0f);
|
|
tint_array_wrapper_1 colors = {{float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
|
|
output.color = colors.arr[InstanceIndex];
|
|
const tint_symbol_2 tint_symbol_3 = {output.color, output.Position};
|
|
return tint_symbol_3;
|
|
}
|