dawn-cmake/test/tint/builtins/gen/literal/ldexp/3d90b4.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
void ldexp_3d90b4() {
half2 res = half2(2.0h);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
ldexp_3d90b4();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
ldexp_3d90b4();
return;
}
kernel void compute_main() {
ldexp_3d90b4();
return;
}