dawn-cmake/test/tint/ptr_ref/access/matrix.spvasm.expected.wgsl
James Price 114bae24b0 [spirv-reader] Use builtin vector aliases
This makes the generated WGSL more concise and readable.

Change-Id: Ia486a74796a4029aaac1c4d051d304d05f1d5ea2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: James Price <jrprice@google.com>
2023-05-09 10:36:41 +00:00

12 lines
258 B
WebGPU Shading Language

fn main_1() {
var m : mat3x3<f32> = mat3x3<f32>();
m = mat3x3<f32>(vec3f(1.0f, 2.0f, 3.0f), vec3f(4.0f, 5.0f, 6.0f), vec3f(7.0f, 8.0f, 9.0f));
m[1i] = vec3f(5.0f, 5.0f, 5.0f);
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn main() {
main_1();
}