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- Note that by default these are already errors, not warnings. Change-Id: If35284041963cd387839fe102efe4dca73e594dc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128064 Reviewed-by: Shrek Shao <shrekshao@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Loko Kung <lokokung@google.com>
116 lines
4.6 KiB
C++
116 lines
4.6 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_RENDERPASSENCODER_H_
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#define SRC_DAWN_NATIVE_RENDERPASSENCODER_H_
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#include <vector>
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#include "dawn/native/Error.h"
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#include "dawn/native/Forward.h"
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#include "dawn/native/RenderEncoderBase.h"
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namespace dawn::native {
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class RenderBundleBase;
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class RenderPassEncoder final : public RenderEncoderBase {
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public:
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static Ref<RenderPassEncoder> Create(DeviceBase* device,
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const RenderPassDescriptor* descriptor,
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CommandEncoder* commandEncoder,
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EncodingContext* encodingContext,
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RenderPassResourceUsageTracker usageTracker,
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Ref<AttachmentState> attachmentState,
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uint32_t renderTargetWidth,
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uint32_t renderTargetHeight,
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bool depthReadOnly,
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bool stencilReadOnly,
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std::function<void()> endCallback = nullptr);
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static Ref<RenderPassEncoder> MakeError(DeviceBase* device,
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CommandEncoder* commandEncoder,
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EncodingContext* encodingContext,
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const char* label);
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ObjectType GetType() const override;
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// NOTE: this will lock the device internally. To avoid deadlock when the device is already
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// locked, use End() instead.
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void APIEnd();
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void APISetStencilReference(uint32_t reference);
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void APISetBlendConstant(const Color* color);
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void APISetViewport(float x,
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float y,
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float width,
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float height,
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float minDepth,
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float maxDepth);
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void APISetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height);
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void APIExecuteBundles(uint32_t count, RenderBundleBase* const* renderBundles);
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void APIBeginOcclusionQuery(uint32_t queryIndex);
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void APIEndOcclusionQuery();
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void APIWriteTimestamp(QuerySetBase* querySet, uint32_t queryIndex);
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// Internal code that already locked the device should call this method instead of
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// APIEnd() to avoid the device being locked again.
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void End();
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protected:
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RenderPassEncoder(DeviceBase* device,
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const RenderPassDescriptor* descriptor,
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CommandEncoder* commandEncoder,
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EncodingContext* encodingContext,
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RenderPassResourceUsageTracker usageTracker,
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Ref<AttachmentState> attachmentState,
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uint32_t renderTargetWidth,
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uint32_t renderTargetHeight,
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bool depthReadOnly,
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bool stencilReadOnly,
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std::function<void()> endCallback = nullptr);
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RenderPassEncoder(DeviceBase* device,
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CommandEncoder* commandEncoder,
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EncodingContext* encodingContext,
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ErrorTag errorTag,
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const char* label);
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private:
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void DestroyImpl() override;
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void TrackQueryAvailability(QuerySetBase* querySet, uint32_t queryIndex);
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// For render and compute passes, the encoding context is borrowed from the command encoder.
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// Keep a reference to the encoder to make sure the context isn't freed.
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Ref<CommandEncoder> mCommandEncoder;
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uint32_t mRenderTargetWidth;
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uint32_t mRenderTargetHeight;
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// The resources for occlusion query
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Ref<QuerySetBase> mOcclusionQuerySet;
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uint32_t mCurrentOcclusionQueryIndex = 0;
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bool mOcclusionQueryActive = false;
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// This is the hardcoded value in the WebGPU spec.
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uint64_t mMaxDrawCount = 50000000;
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std::function<void()> mEndCallback;
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};
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} // namespace dawn::native
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#endif // SRC_DAWN_NATIVE_RENDERPASSENCODER_H_
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