James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

75 lines
1.8 KiB
HLSL

cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int arr[10] = (int[10])0;
int a = 0;
int i = 0;
const int tint_symbol_2[10] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
arr = tint_symbol_2;
a = 0;
const int x_42 = asint(x_7[1].x);
const int x_44 = arr[x_42];
if ((x_44 == 2)) {
const int x_49 = asint(x_7[2].x);
i = x_49;
while (true) {
const int x_54 = i;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_56 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
if ((x_54 < x_56)) {
} else {
break;
}
{
i = (i + 1);
}
}
a = (a + 1);
}
const int x_63 = a;
const int x_66 = asint(x_7[2].x);
if (((-1 % x_63) == x_66)) {
const int x_71 = asint(x_7[1].x);
const int x_75 = asint(x_7[2].x);
arr[int2(x_71, x_71).y] = x_75;
}
const int x_78 = asint(x_7[1].x);
const int x_80 = arr[x_78];
const int x_82 = asint(x_7[2].x);
if ((x_80 == x_82)) {
const int x_88 = asint(x_7[1].x);
const int x_91 = asint(x_7[2].x);
const int x_94 = asint(x_7[2].x);
const int x_97 = asint(x_7[1].x);
x_GLF_color = float4(float(x_88), float(x_91), float(x_94), float(x_97));
} else {
const int x_101 = asint(x_7[2].x);
const float x_102 = float(x_101);
x_GLF_color = float4(x_102, x_102, x_102, x_102);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
return tint_symbol_3;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}