20 lines
399 B
HLSL
20 lines
399 B
HLSL
struct Normals {
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float3 f;
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};
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 main_inner() {
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const Normals tint_symbol_1[1] = {{float3(0.0f, 0.0f, 1.0f)}};
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return float4(tint_symbol_1[0].f, 1.0f);
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}
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tint_symbol main() {
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const float4 inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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