10 lines
331 B
WebGPU Shading Language
10 lines
331 B
WebGPU Shading Language
@group(0) @binding(0) var<storage> tint_symbol : array<u32>;
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@compute @workgroup_size(1)
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fn tint_symbol_1(@builtin(local_invocation_index) tint_symbol_2 : u32) {
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let tint_symbol_3 = 0;
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let tint_symbol_4 = 0;
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let tint_symbol_5 = 0;
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let tint_symbol_6 = tint_symbol[min(tint_symbol_2, (arrayLength(&(tint_symbol)) - 1u))];
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}
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