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Emit the "[loop]" attribute on "for" and "while" so that FXC does not attempt to unroll them. This is to work around an FXC bug where it fails to unroll loops with gradient operations. FXC ostensibly unrolls such loops because gradient operations require uniform control flow, and loops that have varying iterations may possibly not be uniform. Tint will eventually validate that control flow is indeed uniform, so forcing FXC to avoid unrolling in these cases should be fine. Bug: tint:1112 Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
45 lines
1.5 KiB
HLSL
45 lines
1.5 KiB
HLSL
RWByteAddressBuffer s : register(u0, space0);
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struct tint_symbol_1 {
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uint idx : SV_GroupIndex;
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};
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void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
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buffer.Store3((offset + 0u), asuint(value[0u]));
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buffer.Store3((offset + 16u), asuint(value[1u]));
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}
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void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
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buffer.Store2((offset + 0u), asuint(value[0u]));
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buffer.Store2((offset + 8u), asuint(value[1u]));
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buffer.Store2((offset + 16u), asuint(value[2u]));
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}
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void tint_symbol_11(RWByteAddressBuffer buffer, uint offset, int4 value[4]) {
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int4 array[4] = value;
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{
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[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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buffer.Store4((offset + (i_1 * 16u)), asuint(array[i_1]));
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}
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}
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}
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void main_inner(uint idx) {
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s.Store3((176u * idx), asuint(int3(0, 0, 0)));
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s.Store(((176u * idx) + 12u), asuint(0));
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s.Store3(((176u * idx) + 16u), asuint(uint3(0u, 0u, 0u)));
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s.Store(((176u * idx) + 28u), asuint(0u));
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s.Store3(((176u * idx) + 32u), asuint(float3(0.0f, 0.0f, 0.0f)));
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s.Store(((176u * idx) + 44u), asuint(0.0f));
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tint_symbol_8(s, ((176u * idx) + 48u), float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
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tint_symbol_9(s, ((176u * idx) + 80u), float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
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const int4 tint_symbol_13[4] = (int4[4])0;
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tint_symbol_11(s, ((176u * idx) + 112u), tint_symbol_13);
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}
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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main_inner(tint_symbol.idx);
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return;
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}
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