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Emit the "[loop]" attribute on "for" and "while" so that FXC does not attempt to unroll them. This is to work around an FXC bug where it fails to unroll loops with gradient operations. FXC ostensibly unrolls such loops because gradient operations require uniform control flow, and loops that have varying iterations may possibly not be uniform. Tint will eventually validate that control flow is indeed uniform, so forcing FXC to avoid unrolling in these cases should be fine. Bug: tint:1112 Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
50 lines
1.5 KiB
HLSL
50 lines
1.5 KiB
HLSL
struct Inner {
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int x;
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};
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struct tint_padded_array_element {
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Inner el;
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};
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RWByteAddressBuffer s : register(u0, space0);
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void tint_symbol_6(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
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buffer.Store3((offset + 0u), asuint(value[0u]));
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buffer.Store3((offset + 16u), asuint(value[1u]));
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}
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void tint_symbol_7(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
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buffer.Store2((offset + 0u), asuint(value[0u]));
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buffer.Store2((offset + 8u), asuint(value[1u]));
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buffer.Store2((offset + 16u), asuint(value[2u]));
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}
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void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, Inner value) {
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buffer.Store((offset + 0u), asuint(value.x));
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}
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void tint_symbol_10(RWByteAddressBuffer buffer, uint offset, tint_padded_array_element value[4]) {
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tint_padded_array_element array[4] = value;
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{
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[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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tint_symbol_9(buffer, (offset + (i_1 * 16u)), array[i_1].el);
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}
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}
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}
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[numthreads(1, 1, 1)]
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void main() {
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s.Store3(0u, asuint(int3(0, 0, 0)));
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s.Store(12u, asuint(0));
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s.Store3(16u, asuint(uint3(0u, 0u, 0u)));
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s.Store(28u, asuint(0u));
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s.Store3(32u, asuint(float3(0.0f, 0.0f, 0.0f)));
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s.Store(44u, asuint(0.0f));
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tint_symbol_6(s, 48u, float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
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tint_symbol_7(s, 80u, float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
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const Inner tint_symbol_11 = (Inner)0;
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tint_symbol_9(s, 104u, tint_symbol_11);
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const tint_padded_array_element tint_symbol_12[4] = (tint_padded_array_element[4])0;
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tint_symbol_10(s, 108u, tint_symbol_12);
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return;
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}
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