James Price 91689fb6f0 Add support for matrix construction from scalars
Use a transform to convert these to the vector form for the MSL and
SPIR-V backends.

MSL only has the scalar form from version 2.0 onwards.

Fixed: tint:1123
Change-Id: I384abd9872d9eae52a10a37cbd6aa96004692e9c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67360
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-25 19:20:31 +00:00

5 lines
121 B
WebGPU Shading Language

let m = mat4x2<f32>(0.0, 1.0,
2.0, 3.0,
4.0, 5.0,
6.0, 7.0);