dawn-cmake/test/shader_io/fragment_input_locations_struct.wgsl.expected.glsl
Stephen White 2fe0f4b42b GLSL: add .expected.glsl files for all tests.
Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-16 15:15:36 +00:00

52 lines
966 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct FragmentInputs {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
};
struct tint_symbol_2 {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
};
void tint_symbol_inner(FragmentInputs inputs) {
int i = inputs.loc0;
uint u = inputs.loc1;
float f = inputs.loc2;
vec4 v = inputs.loc3;
}
void tint_symbol(tint_symbol_2 tint_symbol_1) {
FragmentInputs tint_symbol_3 = FragmentInputs(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3);
tint_symbol_inner(tint_symbol_3);
return;
}
in int loc0;
in uint loc1;
in float loc2;
in vec4 loc3;
void main() {
tint_symbol_2 inputs;
inputs.loc0 = loc0;
inputs.loc1 = loc1;
inputs.loc2 = loc2;
inputs.loc3 = loc3;
tint_symbol(inputs);
}
Error parsing GLSL shader:
ERROR: 0:29: 'int' : must be qualified as flat in
ERROR: 0:29: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.