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	Metal 1.x does not support swizzling on packed_vec types. Use array-index for single element selection (permitted on LHS and RHS of assignment) Cast the packed_vec to a vec for multiple element swizzles (not permitted as the LHS of an assignment). Fixed: tint:1249 Change-Id: I70cbb0c22a935b06b3905d24484bdc2edfb95fc2 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67060 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
		
			
				
	
	
		
			13 lines
		
	
	
		
			131 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			131 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| struct S {
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|   v : vec3<i32>;
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| };
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| 
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| var<private> P : S;
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| 
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| fn f() {
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|   P.v = vec3<i32>(1, 2, 3);
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|   P.v.x = 1;
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|   P.v.y = 2;
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|   P.v.z = 3;
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| }
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