|
Texture2DArray<float4> arg_0 : register(t0, space1);
|
|
SamplerState arg_1 : register(s1, space1);
|
|
|
|
void textureSample_02aa9b() {
|
|
float4 res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1)), int2(0, 0));
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSample_02aa9b();
|
|
return;
|
|
}
|