13 lines
425 B
Plaintext
13 lines
425 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
void textureSample_4dd1bf(texturecube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
|
|
float4 res = tint_symbol.sample(tint_symbol_1, float3(), 1);
|
|
}
|
|
|
|
fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) {
|
|
textureSample_4dd1bf(tint_symbol_2, tint_symbol_3);
|
|
return;
|
|
}
|
|
|