16 lines
472 B
WebGPU Shading Language
16 lines
472 B
WebGPU Shading Language
[[stage(compute), workgroup_size(1)]]
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fn main() {
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ignore(isNormal(vec4<f32>()));
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ignore(isNormal(vec4<f32>(1.0)));
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ignore(isNormal(vec4<f32>(1.0, 2.0, 3.0, 4.0)));
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ignore(isNormal(vec3<f32>()));
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ignore(isNormal(vec3<f32>(1.0)));
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ignore(isNormal(vec3<f32>(1.0, 2.0, 3.0)));
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ignore(isNormal(vec2<f32>()));
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ignore(isNormal(vec2<f32>(1.0)));
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ignore(isNormal(vec2<f32>(1.0, 2.0)));
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ignore(isNormal(1.0));
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ignore(isNormal(2.0));
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ignore(isNormal(3.0));
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}
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