31 lines
1.0 KiB
Plaintext
31 lines
1.0 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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void main_1(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
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float const f1 = 1.0f;
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float2 const vf12 = float2(1.0f, 2.0f);
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float2 const vf21 = float2(2.0f, 1.0f);
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float3 const vf123 = float3(1.0f, 2.0f, 3.0f);
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float4 const vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f);
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int const i1 = 1;
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int2 const vi12 = int2(1, 2);
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int3 const vi123 = int3(1, 2, 3);
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int4 const vi1234 = int4(1, 2, 3, 4);
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uint const u1 = 1u;
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uint2 const vu12 = uint2(1u, 2u);
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uint3 const vu123 = uint3(1u, 2u, 3u);
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uint4 const vu1234 = uint4(1u, 2u, 3u, 4u);
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float const coords1 = 1.0f;
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float2 const coords12 = vf12;
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float3 const coords123 = vf123;
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float4 const coords1234 = vf1234;
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float4 const x_79 = tint_symbol_1.sample(tint_symbol_2, coords12, bias(7.0f));
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return;
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}
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fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_3 [[texture(1)]], sampler tint_symbol_4 [[sampler(0)]]) {
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main_1(tint_symbol_3, tint_symbol_4);
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return;
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}
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