dawn-cmake/test/buffer/storage/static_index/read.wgsl.expected.hlsl

45 lines
1.3 KiB
HLSL

struct Inner {
int x;
};
ByteAddressBuffer s : register(t0, space0);
float2x3 tint_symbol_6(ByteAddressBuffer buffer, uint offset) {
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
}
float3x2 tint_symbol_7(ByteAddressBuffer buffer, uint offset) {
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
}
Inner tint_symbol_9(ByteAddressBuffer buffer, uint offset) {
const Inner tint_symbol_11 = {asint(buffer.Load((offset + 0u)))};
return tint_symbol_11;
}
typedef Inner tint_symbol_10_ret[4];
tint_symbol_10_ret tint_symbol_10(ByteAddressBuffer buffer, uint offset) {
Inner arr[4] = (Inner[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_9(buffer, (offset + (i_1 * 4u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void main() {
const int3 a = asint(s.Load3(0u));
const int b = asint(s.Load(12u));
const uint3 c = s.Load3(16u);
const uint d = s.Load(28u);
const float3 e = asfloat(s.Load3(32u));
const float f = asfloat(s.Load(44u));
const float2x3 g = tint_symbol_6(s, 48u);
const float3x2 h = tint_symbol_7(s, 80u);
const Inner i = tint_symbol_9(s, 104u);
const Inner j[4] = tint_symbol_10(s, 108u);
return;
}