dawn-cmake/test/bug/tint/221.wgsl.expected.glsl

42 lines
636 B
GLSL

#version 310 es
precision mediump float;
struct Buf {
uint count;
uint data[50];
};
layout(binding = 0) buffer Buf_1 {
uint count;
uint data[50];
} b;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
uint i = 0u;
while (true) {
if ((i >= b.count)) {
break;
}
uint p_save = i;
if (((i % 2u) == 0u)) {
{
b.data[p_save] = (b.data[p_save] * 2u);
i = (i + 1u);
}
continue;
}
b.data[p_save] = 0u;
{
b.data[p_save] = (b.data[p_save] * 2u);
i = (i + 1u);
}
}
return;
}
void main() {
tint_symbol();
}