dawn-cmake/test/intrinsics/gen/textureGatherCompare/60d2d1.wgsl.expected.wgsl

24 lines
523 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
@group(1) @binding(1) var arg_1 : sampler_comparison;
fn textureGatherCompare_60d2d1() {
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, vec3<f32>(), 1, 1.0);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGatherCompare_60d2d1();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureGatherCompare_60d2d1();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureGatherCompare_60d2d1();
}