29 lines
508 B
GLSL
29 lines
508 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp sampler2D arg_0_arg_1;
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void textureSampleCompare_25fcd1() {
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float res = textureOffset(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
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}
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void fragment_main() {
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textureSampleCompare_25fcd1();
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return;
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}
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void main() {
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fragment_main();
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}
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Error parsing GLSL shader:
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ERROR: 0:8: 'textureOffset' : no matching overloaded function found
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ERROR: 0:8: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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