dawn-cmake/src/dawn_native/CommandBuffer.h
Enrico Galli 76d9e34bbc Eagerly destroy CommandBuffer commands after submission
Command buffers hold references to all encoded objects. Freeing them
eagerly significantly reduces the amount memory held before the JS GC
clears the command buffers.

Bug: dawn:262, dawn:372
Change-Id: I68dfa973f980fba8d94611ed1de3c593bdb91a63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26562
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-13 20:25:39 +00:00

72 lines
2.4 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_COMMANDBUFFER_H_
#define DAWNNATIVE_COMMANDBUFFER_H_
#include "dawn_native/dawn_platform.h"
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h"
#include "dawn_native/Texture.h"
namespace dawn_native {
struct BeginRenderPassCmd;
struct CopyTextureToBufferCmd;
struct TextureCopy;
class CommandBufferBase : public ObjectBase {
public:
CommandBufferBase(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
static CommandBufferBase* MakeError(DeviceBase* device);
MaybeError ValidateCanUseInSubmitNow() const;
void Destroy();
const CommandBufferResourceUsage& GetResourceUsages() const;
protected:
~CommandBufferBase();
CommandIterator mCommands;
private:
CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag);
CommandBufferResourceUsage mResourceUsages;
bool mDestroyed = false;
};
bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
const Extent3D copySize,
const uint32_t mipLevel);
SubresourceRange GetSubresourcesAffectedByCopy(const TextureCopy& copy,
const Extent3D& copySize);
void LazyClearRenderPassAttachments(BeginRenderPassCmd* renderPass);
bool IsFullBufferOverwrittenInTextureToBufferCopy(const CopyTextureToBufferCmd* copy);
std::array<int32_t, 4> ConvertToSignedIntegerColor(dawn_native::Color color);
std::array<uint32_t, 4> ConvertToUnsignedIntegerColor(dawn_native::Color color);
} // namespace dawn_native
#endif // DAWNNATIVE_COMMANDBUFFER_H_