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Add design doc describing how to translate from SPIR-V Vulkan style inputs/outputs to WGSL-style inputs as shader entry points, and outputs as shader return value. Change-Id: If0dc5f07542ccf2db95ed648a34f73a06e20a5a4 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/38961 Reviewed-by: Alan Baker <alanbaker@google.com> Commit-Queue: David Neto <dneto@google.com>