72 lines
2.0 KiB
HLSL
72 lines
2.0 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
cbuffer cbuffer_x_8 : register(b0, space0) {
|
|
uint4 x_8[1];
|
|
};
|
|
cbuffer cbuffer_x_11 : register(b1, space0) {
|
|
uint4 x_11[3];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
int f1_() {
|
|
int a = 0;
|
|
int i = 0;
|
|
a = 256;
|
|
const float x_65 = gl_FragCoord.y;
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const float x_67 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
|
|
if ((x_65 > x_67)) {
|
|
a = (a + 1);
|
|
}
|
|
i = countbits(a);
|
|
const int x_75 = i;
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const int x_77 = asint(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
if ((x_75 < x_77)) {
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const int x_82 = asint(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
return x_82;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
void main_1() {
|
|
int a_1 = 0;
|
|
const int x_38 = f1_();
|
|
a_1 = x_38;
|
|
const int x_39 = a_1;
|
|
const int x_41 = asint(x_11[2].x);
|
|
if ((x_39 == x_41)) {
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
const int x_47 = asint(x_11[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
const int x_50 = asint(x_11[1].x);
|
|
const int x_53 = asint(x_11[1].x);
|
|
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
|
|
const int x_56 = asint(x_11[scalar_offset_4 / 4][scalar_offset_4 % 4]);
|
|
x_GLF_color = float4(float(x_47), float(x_50), float(x_53), float(x_56));
|
|
} else {
|
|
const int x_60 = asint(x_11[1].x);
|
|
const float x_61 = float(x_60);
|
|
x_GLF_color = float4(x_61, x_61, x_61, x_61);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
const main_out tint_symbol_3 = {x_GLF_color};
|
|
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
|
|
return tint_symbol_6;
|
|
}
|