dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-empty-loop-minus-one-mo.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_array_wrapper_1 {
int arr[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_5) {
tint_array_wrapper_1 arr = {};
int a = 0;
int i = 0;
tint_array_wrapper_1 const tint_symbol_3 = {.arr={1, 2, 3, 4, 5, 6, 7, 8, 9, 10}};
arr = tint_symbol_3;
a = 0;
int const x_42 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_44 = arr.arr[x_42];
if ((x_44 == 2)) {
int const x_49 = x_7.x_GLF_uniform_int_values.arr[2].el;
i = x_49;
while (true) {
int const x_54 = i;
int const x_56 = x_7.x_GLF_uniform_int_values.arr[0].el;
if ((x_54 < x_56)) {
} else {
break;
}
{
int const x_59 = i;
i = as_type<int>((as_type<uint>(x_59) + as_type<uint>(1)));
}
}
int const x_61 = a;
a = as_type<int>((as_type<uint>(x_61) + as_type<uint>(1)));
}
int const x_63 = a;
int const x_66 = x_7.x_GLF_uniform_int_values.arr[2].el;
if (((-1 % x_63) == x_66)) {
int const x_71 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_75 = x_7.x_GLF_uniform_int_values.arr[2].el;
arr.arr[int2(x_71, x_71).y] = x_75;
}
int const x_78 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_80 = arr.arr[x_78];
int const x_82 = x_7.x_GLF_uniform_int_values.arr[2].el;
if ((x_80 == x_82)) {
int const x_88 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_91 = x_7.x_GLF_uniform_int_values.arr[2].el;
int const x_94 = x_7.x_GLF_uniform_int_values.arr[2].el;
int const x_97 = x_7.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_5) = float4(float(x_88), float(x_91), float(x_94), float(x_97));
} else {
int const x_101 = x_7.x_GLF_uniform_int_values.arr[2].el;
float const x_102 = float(x_101);
*(tint_symbol_5) = float4(x_102, x_102, x_102, x_102);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_7, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
}