dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-merge-sub.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
bool b = false;
int i = 0;
float a = 0.0f;
b = false;
i = 1;
while (true) {
int const x_7 = i;
if ((x_7 > 0)) {
} else {
break;
}
int const x_8 = i;
a = (1.0f + float(x_8));
float const x_39 = a;
if (((2.0f - x_39) == 0.0f)) {
b = true;
}
{
int const x_9 = i;
i = as_type<int>((as_type<uint>(x_9) - as_type<uint>(1)));
}
}
bool const x_44 = b;
if (x_44) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}