dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-wrap-op-kill-for-loop/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int zero;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void func_i1_(constant buf0& x_7, thread int* const x, thread float4* const tint_symbol_4) {
int const x_41 = *(x);
int const x_43 = x_7.zero;
if ((x_41 < x_43)) {
discard_fragment();
}
int const x_47 = *(x);
if ((x_47 > 8)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
void main_1(constant buf0& x_7, thread float4* const tint_symbol_5) {
int i = 0;
int param = 0;
int x_31_phi = 0;
*(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 0.0f);
i = 0;
x_31_phi = 0;
while (true) {
int const x_31 = x_31_phi;
int const x_35 = x_7.zero;
if ((x_31 < as_type<int>((as_type<uint>(10) + as_type<uint>(x_35))))) {
} else {
break;
}
{
param = x_31;
func_i1_(x_7, &(param), tint_symbol_5);
int const x_32 = as_type<int>((as_type<uint>(x_31) + as_type<uint>(1)));
i = x_32;
x_31_phi = x_32;
}
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_7, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}