54 lines
1.2 KiB
Plaintext
54 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_4) {
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int j = 0;
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float a = 0.0f;
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j = 0;
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while (true) {
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int const x_6 = j;
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if ((x_6 < 2)) {
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} else {
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break;
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}
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int const x_7 = j;
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if ((x_7 < 1)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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int const x_8 = j;
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if ((x_8 != 3)) {
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int const x_9 = j;
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if ((x_9 != 4)) {
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int const x_10 = j;
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if ((x_10 == 5)) {
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(*(tint_symbol_4)).x = ldexp(1.0f, 2);
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} else {
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a = ldexp(1.0f, 2);
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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}
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}
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{
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int const x_11 = j;
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j = as_type<int>((as_type<uint>(x_11) + as_type<uint>(1)));
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}
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(&(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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