29 lines
971 B
Plaintext
29 lines
971 B
Plaintext
warning: use of deprecated intrinsic
|
|
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct main_out {
|
|
float4 color_out_1;
|
|
};
|
|
struct tint_symbol_3 {
|
|
float4 color_out_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(thread float4* const tint_symbol_6, texture2d<float, access::read> tint_symbol_7, thread float4* const tint_symbol_8) {
|
|
float4 const x_19 = *(tint_symbol_6);
|
|
float4 const x_22 = tint_symbol_7.read(uint2(int2(float2(x_19.x, x_19.y))));
|
|
*(tint_symbol_8) = x_22;
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_3 tint_symbol_1(texture2d<float, access::read> tint_symbol_10 [[texture(0)]], float4 gl_FragCoord_param [[position]]) {
|
|
thread float4 tint_symbol_9 = 0.0f;
|
|
thread float4 tint_symbol_11 = 0.0f;
|
|
tint_symbol_9 = gl_FragCoord_param;
|
|
main_1(&(tint_symbol_9), tint_symbol_10, &(tint_symbol_11));
|
|
main_out const tint_symbol_4 = {.color_out_1=tint_symbol_11};
|
|
tint_symbol_3 const tint_symbol_5 = {.color_out_1=tint_symbol_4.color_out_1};
|
|
return tint_symbol_5;
|
|
}
|
|
|