dawn-cmake/test/tint/builtins/gen/firstLeadingBit/000ff3.wgsl.expected.glsl
Ben Clayton 8169693136 builtins: Add firstLeadingBit
Currently polyfilled for all backends.
HLSL should be able to map this to 'firstbithigh', but there might need
to be some special case handling for 0 (undocumented behavior). For now
just polyfill.

CTS tests: https://github.com/gpuweb/cts/pull/1004

Bug: tint:1367
Bug: tint:1449
Change-Id: I9c9a08ea93d1c4a602e0ab763e95e2eea336fb0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81503
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-02-23 18:20:30 +00:00

94 lines
2.6 KiB
GLSL

#version 310 es
uvec4 tint_first_leading_bit(uvec4 v) {
uvec4 x = v;
uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_000ff3() {
uvec4 res = tint_first_leading_bit(uvec4(0u, 0u, 0u, 0u));
}
vec4 vertex_main() {
firstLeadingBit_000ff3();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uvec4 tint_first_leading_bit(uvec4 v) {
uvec4 x = v;
uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_000ff3() {
uvec4 res = tint_first_leading_bit(uvec4(0u, 0u, 0u, 0u));
}
void fragment_main() {
firstLeadingBit_000ff3();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec4 tint_first_leading_bit(uvec4 v) {
uvec4 x = v;
uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_000ff3() {
uvec4 res = tint_first_leading_bit(uvec4(0u, 0u, 0u, 0u));
}
void compute_main() {
firstLeadingBit_000ff3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}