dawn-cmake/test/tint/builtins/gen/firstLeadingBit/57a1a3.wgsl.expected.msl
Ben Clayton 8169693136 builtins: Add firstLeadingBit
Currently polyfilled for all backends.
HLSL should be able to map this to 'firstbithigh', but there might need
to be some special case handling for 0 (undocumented behavior). For now
just polyfill.

CTS tests: https://github.com/gpuweb/cts/pull/1004

Bug: tint:1367
Bug: tint:1449
Change-Id: I9c9a08ea93d1c4a602e0ab763e95e2eea336fb0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81503
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-02-23 18:20:30 +00:00

49 lines
1.1 KiB
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#include <metal_stdlib>
using namespace metal;
int tint_first_leading_bit(int v) {
uint x = select(uint(v), uint(~(v)), (v < 0));
uint const b16 = select(0u, 16u, bool((x & 4294901760u)));
x = (x >> b16);
uint const b8 = select(0u, 8u, bool((x & 65280u)));
x = (x >> b8);
uint const b4 = select(0u, 4u, bool((x & 240u)));
x = (x >> b4);
uint const b2 = select(0u, 2u, bool((x & 12u)));
x = (x >> b2);
uint const b1 = select(0u, 1u, bool((x & 2u)));
uint const is_zero = select(0u, 4294967295u, (x == 0u));
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_57a1a3() {
int res = tint_first_leading_bit(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstLeadingBit_57a1a3();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstLeadingBit_57a1a3();
return;
}
kernel void compute_main() {
firstLeadingBit_57a1a3();
return;
}