dawn-cmake/test/tint/builtins/gen/firstTrailingBit/47d475.wgsl.expected.msl
Ben Clayton df3630c194 builtins: Add firstTrailingBit
Currently polyfilled for all backends.
HLSL should be able to map this to 'firstbitlow', but there might need
to be some special case handling for 0 (undocumented behavior). For now
just polyfill.

CTS tests: https://github.com/gpuweb/cts/pull/1003

Bug: tint:1367
Bug: tint:1449
Change-Id: I8125b32687196678906e5a9d056b4f2efd885073
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81502
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-02-23 14:32:14 +00:00

49 lines
1.1 KiB
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#include <metal_stdlib>
using namespace metal;
uint tint_first_trailing_bit(uint v) {
uint x = uint(v);
uint const b16 = select(16u, 0u, bool((x & 65535u)));
x = (x >> b16);
uint const b8 = select(8u, 0u, bool((x & 255u)));
x = (x >> b8);
uint const b4 = select(4u, 0u, bool((x & 15u)));
x = (x >> b4);
uint const b2 = select(2u, 0u, bool((x & 3u)));
x = (x >> b2);
uint const b1 = select(1u, 0u, bool((x & 1u)));
uint const is_zero = select(0u, 4294967295u, (x == 0u));
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_47d475() {
uint res = tint_first_trailing_bit(1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstTrailingBit_47d475();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstTrailingBit_47d475();
return;
}
kernel void compute_main() {
firstTrailingBit_47d475();
return;
}