dawn-cmake/test/tint/builtins/gen/fract/a49758.wgsl.expected.glsl
Stephen White 2a02b68453 GLSL: implement fract() builtin function.
Bug: tint:1446
Change-Id: Icb06bb560956372a689db33c758b3d5ad8c27225
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82143
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-28 18:19:47 +00:00

49 lines
794 B
GLSL

#version 310 es
void fract_a49758() {
vec3 res = fract(vec3(0.0f, 0.0f, 0.0f));
}
vec4 vertex_main() {
fract_a49758();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fract_a49758() {
vec3 res = fract(vec3(0.0f, 0.0f, 0.0f));
}
void fragment_main() {
fract_a49758();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fract_a49758() {
vec3 res = fract(vec3(0.0f, 0.0f, 0.0f));
}
void compute_main() {
fract_a49758();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}