dawn-cmake/test/tint/builtins/gen/pack4x8snorm/4d22e7.wgsl.expected.glsl
Stephen White bee5fa6881 GLSL: implement pack/unpack builtins.
Bug: tint:1428
Change-Id: Ic1db31feb6c6da4a98f6a37b40c77be887662825
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82200
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-28 21:19:02 +00:00

49 lines
875 B
GLSL

#version 310 es
void pack4x8snorm_4d22e7() {
uint res = packSnorm4x8(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
vec4 vertex_main() {
pack4x8snorm_4d22e7();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void pack4x8snorm_4d22e7() {
uint res = packSnorm4x8(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
void fragment_main() {
pack4x8snorm_4d22e7();
}
void main() {
fragment_main();
return;
}
#version 310 es
void pack4x8snorm_4d22e7() {
uint res = packSnorm4x8(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
void compute_main() {
pack4x8snorm_4d22e7();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}