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docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
8 lines
161 B
HLSL
8 lines
161 B
HLSL
Texture2D<float4> t : register(t0, space1);
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SamplerState s : register(s1, space1);
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void main() {
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float4 res = t.GatherRed(s, float2(0.0f, 0.0f));
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return;
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}
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