dawn-cmake/test/tint/shader_io/vertex_output_locations_struct.wgsl.expected.msl
Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

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918 B
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#include <metal_stdlib>
using namespace metal;
struct VertexOutputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
float4 position;
};
struct tint_symbol_1 {
int loc0 [[user(locn0)]] [[flat]];
uint loc1 [[user(locn1)]] [[flat]];
float loc2 [[user(locn2)]];
float4 loc3 [[user(locn3)]];
float4 position [[position]];
};
VertexOutputs tint_symbol_inner() {
VertexOutputs const tint_symbol_2 = {.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f), .position=float4()};
return tint_symbol_2;
}
vertex tint_symbol_1 tint_symbol() {
VertexOutputs const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.loc0 = inner_result.loc0;
wrapper_result.loc1 = inner_result.loc1;
wrapper_result.loc2 = inner_result.loc2;
wrapper_result.loc3 = inner_result.loc3;
wrapper_result.position = inner_result.position;
return wrapper_result;
}