James Price 3b671cb377 wgsl: Separate struct members with commas
Use of semicolons is still supported, but deprecated.

Also updates the parsing methods for structures to better match the
WGSL grammar.

Bug: tint:1475
Change-Id: I7675ba42c13f91080b0ac173c352e0092021f80b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
2022-03-28 14:31:22 +00:00

33 lines
647 B
WebGPU Shading Language

struct buf0 {
one : f32,
}
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
let x_29 : f32 = gl_FragCoord.x;
let x_31 : f32 = x_6.one;
if ((3.0 >= clamp(x_29, 1.0, (2.0 + x_31)))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}