James Price 3b671cb377 wgsl: Separate struct members with commas
Use of semicolons is still supported, but deprecated.

Also updates the parsing methods for structures to better match the
WGSL grammar.

Bug: tint:1475
Change-Id: I7675ba42c13f91080b0ac173c352e0092021f80b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
2022-03-28 14:31:22 +00:00

57 lines
963 B
WebGPU Shading Language

struct buf0 {
injectionSwitch : vec2<f32>,
}
var<private> g : i32;
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
g = 0;
loop {
let x_8 : i32 = g;
let x_46 : f32 = x_6.injectionSwitch.x;
if ((x_8 < i32((x_46 + 2.0)))) {
} else {
break;
}
let x_9 : i32 = g;
g = (x_9 + 1);
}
let x_11 : i32 = g;
a = x_11;
loop {
let x_12 : i32 = g;
let x_56 : f32 = x_6.injectionSwitch.y;
if ((x_12 < i32(x_56))) {
} else {
break;
}
let x_13 : i32 = g;
g = (x_13 + 1);
}
let x_15 : i32 = a;
a = x_15;
let x_16 : i32 = a;
if ((x_16 == 2)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}